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Powers are either active or passive spells.
Every power you have consumes PP (power points) and MP (mana). You need PP to equip powers on hero, MP to use them in and out of battle.

  • 1 PP is given every 7 stats, when total score reaches 15, then 21, 28, 36, 45...etc.

Secret powers: Edit

Healing Song -Mike learns this, if he talks a few times with a fairy in the Zelda Forest

Hiding Technique - Francis learn this power if he speaks to the hidden assassin on the east side of the Royal Bridge.

Hunter Technique - power for Johnny, learned in South Forest, Western Shire by talking to a dwarf in the forest.

General Power Choice Tactics Edit

  • There is no chance of you being able to get enough PP on any character for them to equip every ability, so don't try
  • You can only cast one active ability at a time, so having a wide range of active abilities equipped when you only use a couple of good ones is a bad idea
  • There is no limit to how many Passive abilities you can equip on a character and they all permanently work
  • When choosing to buy/equip powers, only select active ones for a character that will really help their intended "role" and don't get weaker versions of something you already own, that is just a waste of Golz. And don't bother getting Passive powers that boost the stat that is reduced from your party's Tactics, as they'll simply get completely overwhelmed as you go up in levels.

Powers for Nigel: Edit

Name: | Mana Cost: | Damage: Conflict: | Element: | Status: | Where found:

by no means a full list, just what i have at the time

Magic Missile - 25 - 18 turns - 166/248 dmg - ? - n/a - idk (1 PP)

Eldritch Missile - 35 - 18 turns - 198/296 dmg - ?- n/a - upper floors of Ridiculous Mage Tower I think (accessible with the rewards for completing the Hocus Pocus! sidequest) (1 PP)

Dispelling Blast - 35 - 18 turns - 186/278 dmg - ?? - removes STR up 1, SPI up 1, SPD up 1, 3 types of physical shield & elemental shield - idk (1 PP)

Disjunction Blast - 50 - 18 turns - 342/484 dmg - ?? - removes STR, SPI, and SPD up 1&2, 6 types of shielding - idk, maybe mage tower (2 PP)

Fire Ball - 60 - 18 turns - 142/212 dmg - Fire - burning, hits all enemies - castle town? (1 pp)

Combustion - 35 - 18 turns - 194/290 dmg - fire - burning - idk (1 pp)

Fire Wall - 90 - 18 turns - 178/266 dmg - fire -burning, hits all enemies - Mage Tower? idk (2 pp)

Scorching Blast - 70 - 18 turns - 396/592 dmg - fire -burning - idk (2pp)

Ice Blast - 30 - 18 turns - 178/266 dmg - ice - freezing - castle town? (1 pp)

Ice Storm - 60 - 18 turns - 142/212 dmg - ice - freezing, hits all enemies - idk (1 pp)

Brain Freeze - 50 - 18 turns - 332/496 mana - ice - confusion, freezing, DAMAGES MANA - idk (2 pp)

Ice Wall - 90 - 18 turns - 178/266 - ice - freezing, hits all enemies - idk (2 pp)

Blizzard Spear - 70 - 18 turns - 396/592 dmg - ice - freezing - maybe in the bay in Destiny's empire? (2 pp)

Lightning Orb - 30 - 18 turns - 178/266 dmg - lighning - stunning/staggering - idk, neo sushi maybe (1 pp)

Golden Thunder - 45 - 18 turns - 308/460 - lightning - stunning - idk (2 pp)

Tornado - 75 - 166/248 - sword - n/a - Mage Tower? (2 pp)

Earth Slam - 75 mp - 166/248 - ? - n/a - idk (2 pp)

Gravity Smash - 25 mp - 93/139 - ? - scales with strength - idk (1 pp)

Meteor Smash - 45 mp - 154/230 - ? & fire - burning, scales with strength - idk (2 pp)

Force Shield - 25 mp - shields from physical damage, removes magic shields - idk (1 pp)

Magic Shield - 25 mp - shields from magic damage, removes physical shields - idk (1 pp)

Passive skills:

Name - Purpose - PP - location

Mage Armor - Health + 30 - 1 pp - idk

Enchanted Strength - STR + 30 - 1 pp - idk

Transformation - HP + 40, STR + 8 - 2 pp - Ridiculous Mage Tower, upper levels

Concentration - MP + 30 - 1 pp - idk

Spell Focus - SPI + 6 - 1 pp - idk

CharisMas - MP + 40, SPI + 8 - 2 pp - Defeat Red Ninja on Death Mountain

Powers for Mike: Edit

Name: | Mana Cost: | Damage: Conflict: | Element: | Status: | Where found: | PP

Heal Bruise - 15 mp - heals 109/163 - n/a - heals - n/a - idk - 1 PP

Heal Wound - 20 mp - heals 129/193 - n/a - heals - removes sleep, bleeding 1, poison, confusion, burn, frozen - idk - 1 pp

Super Heal Wound - 35 mp - heals 230/244 - n/a - heals - removes STR/SPI/SPD down 1, sleep, bleeding i & ii, poison, confusion, burn, frozen - idk -1 pp

Giga Heal Wound - 45 mp - heals 282/422 - n/a - heals - removes STR/SPI/SPD down ii, sleep, bleeding i - iii, poison, confusion, fire, ice, curse - idk - 1 pp

Resurrection - 25 mp - heals 151/241 - n/a - brings back to life + heal - removes knocked out - idk - 1 pp

True Resurrection - 50 mp - heals 322/482 - n/a - revives + heal - removes knocked out - idk - 2 pp

Mass Heal Wound - 60 mp - heals 129/93 - n/a - heals all - n/a - idk - 2 pp

Super Mass Heal Wound - 100 mp - heals 230/344 - n/a - heals all - removes sleep, bleeding i, poison, confusion, fire, ice - idk - 2pp

Giga Mass Heal Wound - 150 mp - heals 282/422 - n/a - heals all - removes STR/SPI/SPD i, sleep, bleeding i& ii, poison, confusion, fire, ice

Strength Blessing - 100 mp - 201/301 healed - n/a - heals all - adds Regeneration, STR up - Bay south of Super River town where the teleporting was mixed up - 2 pp

Spirit Blessing - 100 mp - 201/301 healed - n/a - heals all - adds Regeneration, SPI up - Bay south of Super River town where the teleporting was mixed up - 2 pp

Speed Blessing - 100 mp - 201/301 healed - n/a - heals all - adds Regeneration, SPD up - Bay south of Super River town where the teleporting was mixed up - 2 pp

Editor's note: this is boring and thankless and nobody looks at this wiki anyway, i'm going to sleep

^^^^^HAHAHHAHAHHA someone from Pakistan read this.

./.

Powers for Johnny: Edit

Name: | Mana Cost: | Damage: Conflict: | Element: | Status: | Where found:


KOTNASCHER

Powers for Francis: Edit

Name: | Mana Cost: | Damage: Conflict: | Element: | Status: | Where found:

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