States (sometimes referred to as "Statuses") are special conditions and effects that can be applied to the enemies (debuffs) and to allies (buffs) during the Battle.
They can be cast as a result of special spells that strengthen or weaken (states); and can be a consequence of the effects of the powers (effects).
Each effect or condition has a validity period (amount of turns). All conditions, without exception, expire once the battle is over.
It is worth noting that some reinforcing spells can neutralize the effect of weakening ones, and vice versa.
Some monsters have innate effects or immunities against certain negative states. Because of this, they may not receive damage from a certain type of element at all, and sometimes even replenish health at the expense of them.
If you're curious to know how states are in the sequel, see the States (Doom & Destiny Advanced) page.
All States (Table)[]
Name: | Description: | Duration: | Cancel states: | Canceled by effects: |
Knocked Out | Can't do anything | Until the end of the battle | ||
STR Up | STR: +15 | 5 turns | ||
Super STR Up | STR: +30 | 5 turns | ||
SPI Up | SPI: +15 | 5 turns | ||
Super SPI Up | SPI: +30 | 5 turns | ||
SPD up | SPD: +15 | 5 turns | ||
Super SPD up | SPD: +30 | 5 turns | ||
Bludgeoning Resistance | Guards against: | 5 turns | ||
Piercing Resistance | Guards against: | 5 turns | ||
Slashing Resistance | Guards against: | 5 turns | ||
Fire Resistance | Guards against: | 5 turns | ||
Ice Resistance | Guards against: | 5 turns | ||
Lightining Resistance | Guards against: | 5 turns | ||
Regen | Heals 50+ %НР every turn | 5 turns | ||
Rage | Damages 0+ 5%HP every turn | 5 turns | ||
Sleepy | Can't move or evade | Cancels after 1 turns with a 35% prob or when the character receives damage | ||
Cursed | STR, SPD and SPI: -10 | 5 turns | ||
STR Down: | STR: -15 | 5 turns | ||
Super STR Down | STR: -30 | 5 turns | ||
SPI Down | SPI: -15 | 5 turns | ||
Super SPI Down | SPI: -30 | 5 turns | ||
SPD Down | SPD: -15 | 5 turns | ||
Super SPD Down | SPD: -30 | 5 turns | ||
Bleeding I | Damages 15+ %НР every turn | 5 turns | ||
Bleeding II | Damages 30+ %НР every turn | 5 turns | ||
Bleeding III | Damages 50+ %НР every turn | 5 turns | ||
Poisoned | STR , SPD: -10 | 5 turns | ||
Confused | SPI , SPD: -10 | 5 turns | ||
Burnt | STR , SPI: -10 | 5 turns | ||
Frozen | SPD -10 EVA -5 | 5 turns | ||
Stun I | ||||
Stun II | ||||
Stun III | ||||
Stun IV |