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Powers are active or passive spells that can be used in combat.

Every power you have consumes PP (power points) and MP (mana). You need PP to equip powers on hero, MP to use them in and out of battle.

  • 1 PP is given every 5+n stats, where n is the number o PP already gained from this stat. Therefore, a PP is gained when the ability reaches 15, 21, 28, 36, etc.

The powers are either sold for an amount of golz by trainers that have a lightbulb icon above their heads or they can be learned completely free of charge, usually as a result of someone teaching you the power during your travels.

Many attacking powers have an element attributed to them that affects the enemy. Thus, enemies that are weak to fire will receive increased damage from fire-based powers/spells (ex: Fire Ball, Combustion, etc) and those that are immune to an element, can restore health when casting spells with the element they are immune to. (ex: a dragon that is immune to fire will get healed if a character casts a fire spell on it.)


Free Powers (learned automatically)[]

  • Nigel receives his first power - Magic Missile - early in the game, in Benjamin's Cellar, having learned it in the D & D rule book.
  • In one of rooms in Benjamin's Basement, Mike can learn a new power: Heal Bruise.
  • After the beginning of Chapter II and a conversation with King MacGuffin, Nigel learns another free power by accident: the "Dark Eidous" spell.


Secret powers[]

  • Healing Song: Mike learns this secret power after talking to a fairy in Zelda Forest a few times.
  • Hiding Technique: Francis learns this secret (and free) power after speaking to the hidden assassin on the east side of the Royal Bridge.
  • Hunter Technique: Talking to the dwarf in South Forest, Western Shire with Johnny as your leader will give you this secret free power.


General Power Choice Tactics[]

  • You can't equip every ability, there's not enough PP in the game.
  • You can only cast one active ability at a time, so having 
  • There's no limit to how many Passive abilities you can equip.
  • When choosing to buy/equip powers, only select active ones for a character that will really help their intended "role" and don't get weaker versions of something you already own, that is just a waste of Golz and PP. And don't bother getting Passive powers that boost the stat that is reduced from your party's Tactics, as they'll simply get completely overwhelmed as you go up in levels.


Additional Notes[]

  • Turns and Mana Cost are default. Not based on somebody's stats.
  • Variance is always 20% except in the Dark Eidous and Sneak Attack Powers.
  • For more information about the icons you see in the tables, consult the States page.


Powers by Hero[]

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The tables below will be made into individual pages but you can still confirm any missing information while they are being migrated!

Johnny's Powers []

(You can also consult the full list here.)


Active Powers[]

Icon Name Description Damage (HP) Effect PP Cost (MP) Element
Power Attack Smash your opponent with a powerful attack. 40+STR None 1 25 Slashing
Cleave A devastating bare strengh attack. 50+2*STR None 2 45 Slashing
Supreme Cleave An astonishing bare strength explosive attack. 150+2*STR None 2 70 Slashing
Twin Slash Two slashes are better than one 10+2*STR None 1 40 Slashing
Blade Cascade A river of blades! Pure Strength all over your foe. 75+2*STR Bleeding1 2 60 Slashing
Whirlwind Attack An hurricane of blades all over your enemies! 35+STR Bleeding1 2 90 Slashing
Blade Tornado The ultimate fighter attack. 666+2*STR Bleeding1Bleeding2Bleeding3 3 150 Slashing
Charge A piercing and fast attack. 45+STR None 1 30 Piercing
Overwhelming Charge A piercing and fast attack. 45+2*STR None 2 50 Piercing
Warrior Challenge Challenge your opponent in a deadly duel. 40+STR Hate1: 300 1 30 Slashing
Knight Challenge Your enemy is crushed in a deadly duel. 50+2*STR Hate3: 750 2 50 Slashing
King Challenge Your enemy is forced to face his fate in a deadly duel. 150+2*STR Hate5: 1250 2 80 Slashing
Scorching Attack You focus your spirit to strike with a flaming blade. 70+SPI Hate2: 450 Burnt 1 30 SlashingFire
Winter Attack Your spirit turns your blade into a freezing blade for one blow. 70+SPI Hate2: 450 Frozen 1 30

SlashingIce

Burning Cold Attack A majestical blade of magic fire and ice. 100+2*SPI Hate4: 1125 BurntFrozen 2 65 SlashingFireIce
Smite Evil For the purpose of this magic bow, your foe is always evil... 70+SPI Hate2: 450 1 30 SlashingLightining
Holy Smite A magic blow that will crish the fiend in front of you. 70+2*SPI Hate4: 1125 2 55 SlashingLightining
Dispelling Attack A pure magic blade capable of erase enemy boosts. 70+SPI Hate: 450

Removes: Str UpSuper Str UpSpi UpSuper Spi UpSpd UpSuper Spd UpBludgeoning ResistancePiercing ResistanceSlashing ResistanceFire ResistanceIce ResistanceLightining Resistance

2 40 None
Stalwart Defence Halves all weapon damages. None AllHate1:100

Bludgeoning ResistancePiercing ResistanceSlashing Resistance Removes: Fire ResistanceIce ResistanceLightining Resistance

1 35 None
Undaunted Defence Halves all elemental damages. None AllHate1: 100

Fire ResistanceIce ResistanceLightining Resistance Removes: Bludgeoning ResistancePiercing ResistanceSlashing Resistance

1 35 None
Ultimate Defence This stance will halven almost every attack against you. None AllHate3:250

Bludgeoning ResistancePiercing ResistanceSlashing ResistanceFire ResistanceIce ResistanceLightining Resistance

2 75 None
Human Wall All the party gains resistance to physical attacks. None Bludgeoning ResistancePiercing ResistanceSlashing Resistance 5 350 None
Crushing Blows A rain of raging fists fall on your enemy. 55+STR None 1 30 Bludgeoning
Devastating Bloows A storm of raging fists falls on your enemy. No umbrella can stop it. 70+2*STR None 2 50 Bludgeoning
Rage You enter a state of excitement for battle, with benefits and drawbacks. None AllHate1: 100

Str UpSpi UpSpd UpRage

1 25 None
Beserk You enter a state of pure frenzy, with benefits and drawbacks. None AllHate3: 250

Super Str UpSuper Spi UpSuper Spd UpRage

2 50 None
Unstoppable A powerful shout that recharges your HP. Heals: 70+STR AllHate1: 100 1 30 None
Undefeatable You heal yourself using your amazing Strenth only. Heals: 70+2*STR AllHate3: 250 2 50 None

Passive Powers[]

Icon Name Bonuses PP Cost Sold At:


Nigel's Powers[]

Active Powers[]

  • Note: The damage inflicted in HP or MP in the table below will vary according to the character's CHA or MIG score. The data in this table was recorded at unknown charisma and might scores. Please elaborate if you know the equations, see the table in the "Johnny's Powers" section.


Icon Name Mana Cost Damage (HP/MP)* Element Effects Caused / Removed (States) PP Cost Found In:
Magic Missile 25 35+SPI Bludgeoning n/a 1 Benjamin's Cellar
Eldritch Missile 35 75+SPI Bludgeoning n/a 1 Preposterous Mage Tower (need reward from Hocus Pocus side quest
Dispelling Blast 35 60+SPI Piercing Removes: Str Up Spi Up Spd Up Fire Resistance Ice Resistance Lightning Resistance Bludgeoning Resistance Piercing Resistance Slashing Resistance 1 ??
Disjunction Blast 50 60+2xSPI Piercing Removes: Str Up Super Str Up Spi Up Super Spi Up Spd Up Super Spd Up Fire Resistance Ice Resistance Lightning Resistance 2 Preposterous Mage Tower?
Meteor Swarm 150 100+SPI (x3 random enemies) Bludgeoning Fire Effect: Burnt 3 Igloo in Northern Lands (ultimate power merchant)
Fire Ball 60 5+SPI (all enemies) Fire Effect: Burnt 1 Castle Town?
Combustion 35 70+SPI Fire Effect: Burnt 1 ??
Inferno 45 35+2xSPI Fire Effect: Bleeding1 Burnt 2 ??
Fire Wall 90 50+SPI (all enemies) Fire Effect: Burnt 2 Preposterous Mage Tower?
Scorching Blast 70 150+2xSPI Fire Effect: Burnt 2
Ice Blast 30 50+SPI Ice Effect: Frozen 1 Castle Town?
Ice Storm 60 5+SPI (all enemies) Ice Effect: Frozen 1 ??
Brain Freeze 50 70+2xSPI MP Ice Effect: Confused Frozen 2 ??
Ice Wall 90 50+SPI (all enemies) Ice Effect: Frozen 2 ??
Blizzard Spear 70 150+2xSPI Ice Effect: Frozen 2 In the bay in Destiny's Empire?
Lightning Orb 30 50+SPI Lightining Effect: Stun1 1 Neo Sushi?
Golden Thunder 45 40+2xSPI Lightining Effect: Stun2 2 ??
Storm of Vengeance 250 350+SPI (all enemies) Fire Ice Lightining Effect: Stun2 3 Igloo in Northern Lands (ultimate power merchant)
Wind Slash 25 30+SPI Slashing - 1 ??
Tornado 75 35+SPI (all enemies) Slashing - 2 Preposterous Mage Tower?
Stones Rain 30 5+0.5xSPI (X3 random enemies) Bludgeoning - 1 ??
Earth Slam 75 35+SPI (all enemies) Bludgeoning - 2 ??
Gravity Smash 25 50+STR Bludgeoning 1 ??
Meteor Smash 45 60+2xSTR FireBludgeoning Effect: Burnt 2 ??
Force Shield 25 (n/a: buff) (n/a) Effect: Bludgeoning Resistance Piercing Resistance Slashing Resistance

Removes: Fire Resistance Ice Resistance Lightning Resistance

1 ??
Magic Shield 25 (n/a: buff) (n/a) Effect: Fire Resistance Ice Resistance Lightning Resistance

Removes: Bludgeoning Resistance Piercing Resistance Slashing Resistance

1 ??
Fire Barrier 100 (n/a: buff) (n/a) Effect: Fire Resistance (to all allies) 2 Island near Super River Town
Ice Barrier 100 (n/a: buff) (n/a) Effect: Ice Resistance (to all allies) 2 Island near Super River Town
Light Barrier 100 (n/a: buff) (n/a) Effect: Lightning Resistance (to all allies) 2 Island near Super River Town
Magic Wall 350 (n/a: buff) (n/a) Effect: Fire Resistance Ice Resistance Lightning Resistance (to all allies) 5 Igloo in Northern Lands (ultimate power merchant)
Meditation 35 (n/a: buff) (n/a) Effect: Spi Up

Removes: Spi Down Confused

1 ??
Giga Meditation 60 (n/a: buff) (n/a) Effect: Super Spi Up

Removes: Spi Down Super Spi Down Confused

2 ??
Dark Eidous 25 45+0.75xSPI Lightining 1 Story progression beginning of chapter 2
Dark Eidous^3 50 15+0.75xSPI (X3 enemies Lightining 2 Story progression midway through chapter 4

Passive Powers[]

Icon Name Bonuses PP Cost Sold At:
Mage Armor HP + 30 1 Eidous' Castle
Enchanted Strength STR +6 1 Eidous' Castle
Transformation HP +40, STR +8 2 Preposterous Mage Tower, upper levels/Cyan Dwarf
Concentration MP +30 1 Eidous' Castle
Spell Focus SPI +6 1 Eidous' Castle
CharisMas MP +40, SPI +8 2 Defeat Red Ninja on Death Mountain
Stone Skin RES +6 1 Eidous' Castle
Spell Pierce CRI + 3 1 Eidous' Castle
Trance RES +8, CRI +4 2 Cyan Dwarf
Blur EVA +3 1 Eidous' Castle
Haste SPD +6 1 Eidous' Castle
Slow Time EVA +4, SPD +8 2 Cyan Dwarf
Ultimate Magus MP +50, HP +25, SPI +10, STR/RES/SPD +5, CRI/EVA +3 3 Secret island northeast of Neo Sushi Island


Mike's Powers:[]

Active Powers[]

Name: | Mana Cost: | Damage: Conflict: | Element: | Status: | Where found: | PP

Heal Bruise - 15 mp - 35+SPI - n/a - heals - n/a - Benjamin's House - 1 PP

Heal Wound - 20 mp - 60+SPI - n/a - heals - removes sleep, bleeding 1, poison, confusion, burn, frozen - idk - 1 pp

Super Heal Wound - 35 mp - 85+2xSPI - n/a - heals - removes STR/SPI/SPD down 1, sleep, bleeding i & ii, poison, confusion, burn, frozen - idk -1 pp

Giga Heal Wound - 45 mp - heals 282/422 - n/a - heals - removes STR/SPI/SPD down ii, sleep, bleeding i - iii, poison, confusion, fire, ice, curse - idk - 1 pp

Resurrection - 25 mp - heals 151/241 - n/a - brings back to life + heal - removes knocked out - idk - 1 pp

True Resurrection - 50 mp - heals 322/482 - n/a - revives + heal - removes knocked out - idk - 2 pp

Mass Heal Wound - 60 mp - heals 129/93 - n/a - heals all - n/a - idk - 2 pp

Super Mass Heal Wound - 100 mp - heals 230/344 - n/a - heals all - removes sleep, bleeding i, poison, confusion, fire, ice - idk - 2pp

Giga Mass Heal Wound - 150 mp - heals 282/422 - n/a - heals all - removes STR/SPI/SPD i, sleep, bleeding i& ii, poison, confusion, fire, ice

Strength Blessing - 100 mp - 201/301 healed - n/a - heals all - adds Regeneration, STR up - Bay south of Super River town where the teleporting was mixed up - 2 pp

Spirit Blessing - 100 mp - 201/301 healed - n/a - heals all - adds Regeneration, SPI up - Bay south of Super River town where the teleporting was mixed up - 2 pp

Speed Blessing - 100 mp - 201/301 healed - n/a - heals all - adds Regeneration, SPD up - Bay south of Super River town where the teleporting was mixed up - 2 pp

Passive Powers[]

Francis' Powers[]

Active Powers[]

Name Damage Cost PP
Sneak Attack 72/214 hp 30 MP 1
Sneaker Attack 123/369 hp 45 MP 2
Sneakest Attack 173/519 hp 70 MP 2
Poison Strike 119/177 hp 30 MP 1
Toxic Strike 197/295 50 MP 2
Stunning Fist 103/153 25 MP 1
Perfect Self none 25 MP 1
Enlightenment none 45 MP 2
Hiding Technique none 0 MP 1
Wind Assault 151/225 hp 45 MP 2
Turtle Stance none 0 MP 1
Boar Stance none 0 MP 1
Fox Stance none 0 MP 1
Butterfly Stance none 0 MP 1
Ki Master none 0 MP 2
Bear Stance none 0 MP 1
Snake Stance none 0 MP 1
Grasshopper Stance none 0 MP 1
Ostrich Stance none 0 MP 1
DeXMas none 0 MP 2


Passive Powers[]

Icon Name Bonuses PP Cost Sold At:
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